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Project Information​​

Roles

Designer

Programmer

Team Size

Solo

Tools

UE5

UE C++

Visual Studio

Production Time

May 2025 - July 2025

Genre

Tool Plugin

Born out of an idea I had during the production of Battleseries, and the want to refactor the encompassing vehicle systems I had created, the Vehicle Seat Placement Tool was made with the idea of experimenting a data-driven way for designers to rapidly create vehicles without the need for utilizing scripting methods or elongated setup processes. With this also came the opportunity to dive into C++, plugins, and UE's AssetEditorToolkit.

Excel Dialogue Tool

In RockStars!, due to the sheer scope of dialogue for the project, I set out to make a tool that improved dialogue implementation so that my designers could quickly dialogue in the game with minimal setup. I found data-driven approaches to be incredibly useful for this.

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This drastically improved workflow for designers who were able to quickly get dialogue in.

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