Project Information​​
Roles
Designer
Programmer
Team Size
Solo
Tools
UE5
UE C++
Visual Studio
Production Time
May 2025 - July 2025
Genre
Tool Plugin
Born out of an idea I had during the production of Battleseries, and the want to refactor the encompassing vehicle systems I had created, the Vehicle Seat Placement Tool was made with the idea of experimenting a data-driven way for designers to rapidly create vehicles without the need for utilizing scripting methods or elongated setup processes. With this also came the opportunity to dive into C++, plugins, and UE's AssetEditorToolkit.
Excel Dialogue Tool
In RockStars!, due to the sheer scope of dialogue for the project, I set out to make a tool that improved dialogue implementation so that my designers could quickly dialogue in the game with minimal setup. I found data-driven approaches to be incredibly useful for this.
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This drastically improved workflow for designers who were able to quickly get dialogue in.
