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Roles

Programmer

Team Size

6

Tools

Unity

C# 

Visual Studio

GitHub

Production Time

72 Hours

Genre

Top-Down Action Shooter

Platform

Windows

In this top-down action shooter, Stan Teeters Sr. must defend his manor from a hoard of vengeful, haunted paintings brought to life to punish him for a lifetime of debauchery. My team, Rad Software, developed the game in Unity for a game jam, where our work on the project's unique mechanics and narrative helped us secure 3rd place. As a programmer, I was responsible for developing the core projectile system, which included a dynamic mechanic that rewards player accuracy by increasing their reload speed. The fun action packed title won my team 3rd place at the 2026 Orlando Game Jam.

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The game at the 2026 Orlando Gaming Expo

Projectile System

The projectile system was written in a way to accommodate the needs of the 3 different projectiles including the ghost horse, demons that fire in a burst of 3, and the revolver rounds​ themselves.

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