

Roles
Programmer
Team Size
6
Tools
Unity
C#
Visual Studio
GitHub
Production Time
72 Hours
Genre
Top-Down Action Shooter
Platform
Windows
In this top-down action shooter, Stan Teeters Sr. must defend his manor from a hoard of vengeful, haunted paintings brought to life to punish him for a lifetime of debauchery. My team, Rad Software, developed the game in Unity for a game jam, where our work on the project's unique mechanics and narrative helped us secure 3rd place. As a programmer, I was responsible for developing the core projectile system, which included a dynamic mechanic that rewards player accuracy by increasing their reload speed. The fun action packed title won my team 3rd place at the 2026 Orlando Game Jam.

The game at the 2026 Orlando Gaming Expo
Projectile System
The projectile system was written in a way to accommodate the needs of the 3 different projectiles including the ghost horse, demons that fire in a burst of 3, and the revolver rounds​ themselves.
